Hello knights, masters and space pilots!
We build online games.
Since October 2011 we have been looking after games where thousands of people play at the same time. We started with SpaceInvasion and Damoria, which we took over from Bigpoint. Today there are seven games for browser, PC and mobile.
- 2011founded in Hamburg
- 6games of our own
- 13virtual servers
- 124MHTTP requests per month
BitMeUp network
One account for every game. Yours too.
All of our games are connected to bitmeup.com. That is where accounts, sign-in, Bits, missions and support live. Through our game API we also connect games from other studios.
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One account
Sign in once and play every game with the same account. With email, Google, Facebook, Steam, Epic or Apple.
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Missions and Bits
Missions across all games, Bits as a shared currency and Twitch Drops that land straight in the inventory.
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In-game bar
The BitMeUp bar brings inventory, chat, missions and support into every game. The game does not have to build any of it.
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Open game API
A signed interface with more than 40 actions for sign-in, accounts, support, feedback, missions and Steam. We help you connect.
New in our games
All news-
SpaceInvasion 2
Halloween 2026: Spooky Pass, Alien Boss, planet skins and the District Null Tower
SpaceInvasion 2 celebrates Halloween from October 30 to November 8 with a new Spooky Pass, introduces the Alien Boss and planet skins, and links to BITMEUP's new city builder District Null, which launches on October 30 together with the District Null Tower.
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SpaceInvasion
Halloween 2026: Spooky Pass, pumpkin boss and the District Null Tower
SpaceInvasion celebrates Halloween from October 30 to November 8 with a new Spooky Pass, a pumpkin boss that boosts production for whole universes and the District Null Tower, which links the game to the new city builder District Null launching the same day.
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Damoria
Halloween 2026 - Light or Darkness?
Damoria launches its Halloween event Night of the Turnip Ghosts from 23 October to 15 November 2026, with a new Pact Knight unit and graveyards, alongside the permanent Hedge Watches scouting feature and a long list of improvements and fixes.
What we are good at
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Large PHP projects
We maintain code that has grown over many years and make it faster. From PHP 4 to PHP 8.4.
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New projects
Frontend and backend from one team, with PHP, Node.js and JavaScript. Built so that it still runs ten years from now.
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Interfaces
Our own APIs for our games and for partners. Sign in with Google, Facebook, Steam and more, payments through Xsolla, Steam, Epic, Apple and Google.
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Many players at once
Our games have to handle thousands of players at the same time. We plan for that from the first draft.
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Databases
MySQL, MongoDB and Redis. We find slow queries and rework them until they are fast.
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3D and mobile
3D in the browser with three.js and WebGPU, for PC and mobile with Unreal Engine and Godot.
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Our own servers
Our games run on our own hardware. We take care of servers, databases, backups and monitoring ourselves.
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Game balancing
We tune combat, economy and progression. With simulations before launch and real player data after.
What we work with
Frontend
HTML5
CSS3
JavaScript
three.js
Unreal Engine
Godot
Backend
PHP
Node.js
MySQL
MongoDB
Redis
nginx
Want to build something together?
Tell us what you have in mind. We will get back to you quickly and see how we can build something cool together.
Write to us

